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    Motion Scripting
    / Properties

    Contents properties

    Addressing the shapes inside a contents-bearing layer: per-shape geometry, transform and appearance members by shape id.

    The shape stack of a contents-bearing layer: per-shape geometry, transforms and appearance, addressed by shape id.

    Every pattern below is readable from scripts through prop() and layer.prop(); ids in a pattern (like <effect_id>) stand for the entity's real id. Every pattern here is in the drive set: scripts may WRITE each one with set() or a single-output return, per frame.

    PatternWire kindUnitsReadsWrites
    contents.<shape_id>.pathsubpathssubpath listyesdrive set
    contents.<shape_id>.roundnessscalarnumber (wire units of the key)yesdrive set
    contents.<shape_id>.transform.anchorpoint2[x, y] pxyesdrive set
    contents.<shape_id>.transform.opacityscalarpercent (0..100)yesdrive set
    contents.<shape_id>.transform.positionpoint2[x, y] pxyesdrive set
    contents.<shape_id>.transform.rotationscalardegreesyesdrive set
    contents.<shape_id>.transform.scalepoint2[x, y] percent (100 = 1:1)yesdrive set
    contents.<shape_id>.transform.skewscalardegreesyesdrive set
    contents.<shape_id>.transform.skew_axisscalardegreesyesdrive set