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    Nubu

    Creative automation for teams that ship campaigns, not busywork.

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    Introduction
    Templates overviewInstalling Nubu BuilderAdding template compsAdding propertiesAdding footageSetting defaultsExporting your templateUploading a template
    Flows overviewAvailable nodesAdding a nodeConnecting nodesWorking with dataTemplates and outputsUsing AI nodesBuilding a creative
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    / Flows

    Flows overview

    The node editor where data, assets and templates become finished creatives.

    A flow is a small visual programme: nodes describe your markets, languages, copy, media and template; pipes connect them; and building the flow turns every valid combination into a creative ready for review.

    Create a flow#

    1. Open Campaigns in the sidebar and open (or create) a campaign.
    2. Click New flow.
    3. Name it and click Create flow. The editor opens immediately.

    Around the editor#

    • Canvas: a dotted grid holding your nodes. Scroll to zoom, drag empty space to pan; a mini-map keeps your bearings on big flows.
    • Add node (top left): the node palette, grouped into Flow, Data, Integration and AI nodes.
    • Editor settings (the gear beside it): editor behaviour such as Auto-pair generated subitems.
    • Undo / Redo (top right): step backwards and forwards through edits.
    • Close: leave the editor. There is no save button; every change saves automatically moments after you make it.
    • Build: compile the flow into creatives. See Building a creative.

    The mental model#

    1. Dimension nodes (Market, Language, Version) multiply: two markets and two languages describe four potential variants.
    2. Content nodes (Text, Value, Colour, Dropdown, Tags) and media nodes (Image, Video, Audio) carry what changes between variants.
    3. Everything pipes into a Template node's fields and footage slots.
    4. Template comps pipe into Output nodes, which say what ships where (platform, placement, copy, file names).
    5. Build compiles every valid combination into creatives for review and render.

    Nodes show problems as you work: a red ring blocks the build, an orange ring warns. Fix what the node's label says and the ring clears; nothing is saved up to surprise you at build time.

    Selecting and deleting#

    Click to select a node or pipe; shift-click or drag a box to select several; press Backspace or Delete to remove the selection (attached pipes included). Undo brings anything back.